Viz Artist Software
Andy Buckland (Wednesday 17th November 2010 around 11am) also explained that Viz Artist is possible the software element for the virtual studio. Wake up your inner genius Calling Viz Artist simply a graphics program does not do it justice. It’s is much more than that: it’s a tool that lets your ideas come to life. Viz Artist’s feature set covers all areas of today’s broadcast graphics. It enables designers to build complete virtual sets as well as complex 3D animations.
And it even makes bread-and-butter task, such as building geometry and creating fonts for lower third graphics, more efficient. Add to that full support for maps and video and you have a system that takes care of all your design needs. Animations and more Innovative scenes, compelling graphics, and stunning animations: Viz Artist 3 releases designers from repetitive standard tasks and gives them complete freedom to concentrate on the creative side of their work.
- Note: Technically, Viz Engine and Viz Artist are the same software but run in different modes. After installation, desktop shortcuts are created to run the software.
- Viz Artist Software. The Viz Artist design machine should preferably have the same specifications as the Viz Engine playout renderer, especially if the designers need.
Viz Artist Software. The Viz Artist design machine should preferably have the same specifications as the Viz Engine Software playout renderers.
Video Viz Artist 3 fully supports video as part of the creation process. Videos can be used as parts of a scene, or as textures mapped on geometry using UVW coordinates. Splines The built-in spline editor allows users to fully control every aspect of an animation. Parameters can be adjusted either by their keyframe values or with the attached handles. Directors Controlling animations has never been simpler: directors control the animations on the timeline.
They can be split and merged and even grouped hierarchically. A clear representation of complex animations is provided. Viz Graphic Hub server Viz Artist 3 comes with an integrated multi-user database that serves as the central point for storing all assets. This asset management database provides efficient and secure file-handling. Guaranteed data consistency All objects keep track of their references under all circumstances.
They stay consistent even when they are copied or moved. This means that changes in an object will always affect all connected scenes. Company-wide changes in style, such as new fonts or logos can be accomplished by editing a single element. Organizing functionality Viz Artist offers great flexibility when it comes to organizing references. Scenes, including all their relevant references, can be arranged in different projects.
Viz Artist Default Scenes
Complex scenes often contain many image, object, clip, and font references. These references are registered in Viz Graphic Hub and can be easily searched for using any of their properties. All elements necessary for handling complex designs are accessible from one place.
Viz Software
Support for Stereoscopy For designers the transition from creating graphics for 2D playout to stereoscopic playout can be a challenge. With it’s integrated support for true stereoscopic preview on the same machine artists can now instantly see how their design translates into 3D space and adjust it accordingly.
It’s no longer necessary to render elements out and check them on another screen before playout. Objects and geometry Every Viz Artist 3 installation offers a wide variety of different parametric objects. The selection contains 2D objects and simple 3D objects that can be used to create more complex 3D models. Editing 3D objects Each parametric object has a set of free variables that allows designers to alter the object’s features in various ways.
For a cylinder, the editable features would include bevel size, radius, and internal-hole radius. All variable changes can be animated and externally controlled. Built-in interactivity Viz Artist 3 features advanced control and interactivity options. The application comes with its own powerful scripting language, closely resembling Visual Basic in structure and syntax. The scripting language allows designers to integrate interactivity easily into a scene. It only takes a few lines of code to create interactive elements such as click buttons or support for touchscreens.
Viz Artist 3 comes with a variety of built-in functions that enable the user to easily manipulate different object and function properties. The functions can be addressed from scripts, which can then be compiled and saved as plug-ins. These plug-ins can be used in further scenes and shared with other users. Open for other formats Viz Artist 3 has the ability to import models from other 3D packages. It supports for files from all major 3D modeling applications.
Viz Artist 3 can import files from, amongst others, Maya, 3DS Max, Lightwave and Softimage. It accepts the majority of these formats’ geometry parameters, such as reference to textures, texture mapping coordinates, smoothing groups, materials, and lighting.
Posted by: Jason Hollis.